Town Hall

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A Town Hall.
Structure Information
Chunk Area: 2x2
Required Technology: N/A
Build Cost: Settler / 50,000 Coins
Base Upkeep Cost Per Day: 0 Coins
Hammer Cost: 600
Civ Points: 1,000
Hit Points: 1,000
Limit Per Town: 2
Special: Central Town Hub


Overview[edit | edit source]

Hit points: 6 Control Blocks(obsidian blocks). Each control block has 20 hit points.

Contains Respawn Points and Trade Good Sockets.

The Town Hall is a special structure in Civ-War that represents your town's central government. When you found a new town, the town hall is automatically built on the location that you are standing on. The town hall can be re-positioned using the '/build town hall' command.

Since town halls are important targets during war, your town can be instantly captured during WarTime if you are caught without them, and you're not allowed to rebuild them during WarTime.

Modifiers and Effects[edit | edit source]

CultureGenerates culture points every hour depending on your biome.

Special Functions[edit | edit source]

The town hall has several special abilities that make it a useful building to towns. It is the centre of the cultural borders. Without it, your cultural borders will expand everywhere.

Town Halls during War[edit | edit source]

The town hall plays a key part in war. First, the town hall is the spawn point for ALL town members during a war. It overrides any beds used by players. Additionally, this is the building your town must defend or destroy during a war in order to win.

See also[edit | edit source]

Tutorials Town Mechanics Civ Mechanics Defensive Structures Town Structures Tile Improvements Wonders Units Command Reference