|Build Cost:||300 Coins|
|Base Upkeep Cost Per Day:||50 Coins|
|Limit Per Town:||N/A|
|Special:||Gives speed when used.|
Building Roads[edit | edit source]
In order to build a road you must first have the technology Masonry. To find out how many coins a road is going to need take the number of blocks between the two points and multiply it by the cost per segment. That will give you a good estimate.
To start building a road type '/build road' then right click on the ground you want the road to start at. Walk to the end point and right click again and the road will build. The roads can go up and downhill a little bit as well, but not too steep an angle. If you have enough coins the road will appear immediately.
Roads can only be built in 50 block segments in order to reduce server lag and for upkeep reasons. Each road you place will cost the upkeep listed in the table above.
If you place a road on front of a building in your city it will receive a bonus to its benefits.
The road must be in front of the center of the building to get the effect, roughly even with the door level.
The bonuses will show up in many of the town stats commands as well.
Fast Travelling[edit | edit source]
Since the nether has been disabled, roads are now the primary method for fast travelling across the map. Roads give you a static speed boost that allows you to go faster, its not as fast as the nether was, but its still better than speed pots or minecart tracks. Using a horse on a road also gets a slight speed boost, but not as large of a boost as on foot does.
Raiding Roads[edit | edit source]
Roads can be raided by players in other towns after they are built. This prevents you from 'greifing' with roads out in the wilderness. Roads are attack-able during a 2 hour window when they were built, much like the Camp.
Destroying/Demolishing[edit | edit source]
Destroying and Demolishing a road does not remove the blocks generated by the road. Those must be removed manually.