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A Mine.
Structure Information
Chunk Area: 1x1
Required Technology: Productivity
Build Cost: 25,000 Coins
Base Upkeep Cost Per Day: 1,500 Coins
Hammer Cost: 900
Civ Points: 6,200
Hit Points: 300
Limit Per Town: Unlimited
Special: Produces Hammers

Overview[edit | edit source]

The Mine is a structure that allows you to increase the number of Hammers your town generates.

Each Mine generates a certain amount of Hammers and can be leveled up to generate more. Mines consume redstone, that can be deposited into their chests, to produce Hammers and level up. If a Mine is not sufficiently supplied with redstone it will stop producing hammers and will start to level down.

A Mine is a tile improvement that takes up an entire plot within your town's culture borders.

Buffs: The Advanced Tooling buff increases the mine improvement by 5%.

Leveling Mines[edit | edit source]

Each level you achieve with your mine further increases the bonus this mine gives to its town's hammer rate and the amount of redstone it will consume.

Mine Levels & Consumption Rate[edit | edit source]

Level: Redstone/Hour: Iron/Hour: Coal/Hour: Hammer/Hour Hours until Level Up:
1 5 1 2 150 24 (1 Day)
2 9 2 3 200 48 (2 Days)
3 15 4 6 250 96 (4 Days)
4 22 7 11 300 120 (5 Days)
5 30 10 15 350 144 (6 Days)

Placement Considerations[edit | edit source]

Mines may only be built on mountain or hill biomes.

Like all Tile Improvements, Mines can be built anywhere inside your town's culture borders. If they are built outside the borders of your town, then they can be griefed by anyone as they are not protected. The structure should still function unless destroyed during war.

See Also[edit | edit source]

Tutorials Town Mechanics Civ Mechanics Defensive Structures Town Structures Tile Improvements Wonders Units Command Reference

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