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In Civ-War, governments play an important role in how you manage and optimize the towns in your civ. Each kind of government has benefits and drawbacks and it will be up to the the leader and advisers to decide which government type is best for them. Additionally, governments have been designed to be as realistic as possible while still being balanced and relevant to Minecraft.

Changing Governments[edit | edit source]

Leaders and Advisers have the power to change a Civilization's government. Once the required technology is available, you can switch your government using the "/civ gov change" command. "/civ gov info" shows you information about your current government. And "/civ gov list" shows the governments currently available to your civ.

Command Example
/civ gov change [type] /civ gov change monarchy

Government Comparison Table[edit | edit source]

Government Trade Rate Cottage Rate Upkeep Rate Growth Rate Max Tax Rate Culture Rate Hammer Rate Beaker Rate Trommel Rate
Anarchy 0% 0% 500% 50% 0% 0% 50% 50% 75%
Tribalism 80% 80% 100% 50% 0% 100% 100% 100% 75%
Despotism 80% 80% 125% 60% 10% 100% 110% 100% 150%
Monarchy 75% 160% 150% 80% 30% 105% 100% 100% 75%
Theocracy 200% 80% 115% 75% 50% 125% 100% 100% 75%
Communism 100% 75% 75% 85% 20% 100% 140% 100% 75%

Anarchy[edit | edit source]

This is a special government when you're switching to another government. In this period your town statistics will be less and your upkeep will be way higher. The time you're in anarchy is dependent on your towns you currently have. There's a basic duration of 24 hours. Per town you own 2 hours will add to that duration. This includes your capitol town. There are ways to reduce this number though!

- Building a Broadcast Tower will reduce this amount by 5%, with a maximum of 45%
- Building the Notre Dame will reduce this amount by 50%.

There is a maximum limit where you can reduce your anarchy timer though! You cannot go lower than a 95% reducement.

Tribalism[edit | edit source]

This is the default government type for all towns.

Despotism[edit | edit source]

Pros[edit | edit source]

  • Favors civilizations that rely heavily on mining as a source of income
  • Improvement Trommel is 75% more effective

Cons[edit | edit source]

  • Town upkeep increases exponentially with the number of town residents
  • Improvements cost 10% more
  • High Upkeep

Monarchy[edit | edit source]

Pros[edit | edit source]

  • High cottage income rates
  • High farm growth rates

Cons[edit | edit source]

  • High Upkeep

Theocracy[edit | edit source]

Pros[edit | edit source]

  • Improvements cost 10% less
  • Trade income is greatly increased

Cons[edit | edit source]

  • Low cottage income rates

Communism[edit | edit source]

Pros[edit | edit source]

  • 100% Trommel efficiency
  • Hammer production increased by 40%

Cons[edit | edit source]

  • Low cottage income rates

See also[edit | edit source]

Tutorials Town Mechanics Civ Mechanics Defensive Structures Town Structures Tile Improvements Wonders Units Command Reference