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Beaker

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What they do[edit | edit source]

Beakers are the foundation of making your civilization strong. While your hammers let you build and construct buildings, beakers let you research new technologies to expand your civilizations horizons. These techs can expand your trade, military, and productive opportunities.

Where to get them[edit | edit source]

Beakers are found on every chunk of the world, a simple '/t survey' will let you know where to get the best ones.

How to Win with them[edit | edit source]

In order to win the Scientific Victory, you must have Enlightenment researched. You don't NEED to research armor techs to achieve this, but all other civilizations will war you in an attempt to stop you.

Researching[edit | edit source]

A single Beaker is worth 1 hour of research time, that means if you have 1 beaker and the tech you require has 60, it will take you 60 hours to Research that tech. An equation to solve for this would be:

 Required Beakers ÷ Civ Beakers = Research time (in real world hours)
 Example: Religion requires 500 beakers. The Civ makes 100 Beakers.
 500 ÷ 100 = 5 hours

Tax conversion[edit | edit source]

You can also use your tax as a way to gain beakers. Your leaders can set your civ's tax to a certain percentage this depends on your Government. But you also need to have a science percentage. Best is to have it at 100% if you want the tech quicker. This is best to explain using an example. Commands; /civ set taxes (depends on your government) /civ set science (between 0-100)

In this example we are Communism, which has an 20% max tax rate(But every Government has another max tax rate). And 100% science percentage.

Lets say you have 3 towns all gaining 5,000 coins per hour, this makes 15,000 coins in total. 20% of this goes into the civ,

 15,000 x 0.2 = 3,000 coins

Science percentage[edit | edit source]

The science percentage generates for every 10 coins 1 beaker. So in this case:

 3,000 ÷ 10 = 300 beakers

So you make 300 beakers extra at hourly tick.

There is also a policy that generates 1 beaker per 9 coins. So in our example that would mean,

 3,000 ÷ 9 = 333 beakers

So you make 333 beakers extra at hourly tick.

See Also[edit | edit source]

Tutorials Town Mechanics Civ Mechanics Defensive Structures Town Structures Tile Improvements Wonders Units Command Reference