Trade Outpost

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Size 1x1
Tech Required Trade
Cost 25,000 Coins
Upkeep 500 Coins/Day
Hammer Cost 2,000
Hitpoints 500
Points 3000
Limit Per Town None
Specials Tile Improvement
  • Can be built outside of town, but inside culture
  • Takes up 1 Tile Improvement Slot from the town
Can only be build on land trade goods
This structure ignores Reinforcement Requirements
A Trade Outpost with a Corn resource inside of it, in front of a Capitol.

Overview[edit | edit source]

The trade outpost is a tile improvement that claims a trade good and allows the trade good to be harvested. It's important to remember that although there is no limit to how many Trade Outposts you can build, there is a limit on how many Tile Improvements you can build.

Additional Info:
This improvement will center itself on the trade good chunk in addition to always facing EAST.

Benefits Of Trade[edit | edit source]

See the pages on Trade Goods for more information.

Placement Considerations[edit | edit source]

Like all Tile Improvements, trade outposts can be built anywhere inside your town's culture borders. If they are built outside the borders of your town, it is easier for the Trade Good to be pirated, and enemies can use it for shelter as they are not protected plots. The structure should still function unless destroyed during war.

See Also[edit | edit source]

Tutorials Town Mechanics Civ Mechanics Defensive Structures Town Structures Tile Improvements Wonders Units Command Reference