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Size 2x2
Tech Required Priesthood
Cost 30,000 Coins
Upkeep 2,500 Coins/Day
Hammer Cost 2,000
Hitpoints 250
Points 4700
Limit Per Town 1
Specials None
A Temple located inside a desert village.

Overview[edit | edit source]

The temple is a structure that allows towns to invest more heavily in culture. Unlike the Monument, the Temple requires a more active role from its towns members. While it does receive a small boost of culture by being built, you can fuel it like a Cottage to generate culture per hour.

Modifiers and Effects[edit | edit source]

HappinessGenerates 5 extra Happiness to the town.
CultureGenerates 200 culture per hour to the town.

Cottage Levels & Consumption Rate[edit | edit source]

The following is telling you the items required to feed temples hourly. Note that the base culture is per hour is if your Happiness rate was Content, which is 100% return profit.

Level Consumption per hour Base culture per hour Ticks to next level
  • Mutton = 2
100 Culture 24 Hours (1 day)
  • Mutton = 4
200 Culture 48 Hours (2 days)
  • Mutton = 6
300 Culture 96 Hours (4 days)
  • Mutton = 8
400 Culture 120 Hours (5 days)
  • Mutton = 10
500 Culture 144 Hours (6 days)

How does it work?[edit | edit source]

Inside the temple, you will be notice a chest within it. You will collect Raw Mutton from sheep to put into the Temple. Every hour, the Temple will consume this mutton to make your town generate extra culture. If your Temple is not fed, it will begin to lose ticks it grew, and can even level down if you made it a really high level.

See Also[edit | edit source]

Tutorials Town Mechanics Civ Mechanics Defensive Structures Town Structures Tile Improvements Wonders Units Command Reference