From Civ-War Wiki
Jump to: navigation, search
Size 1x1
Tech Required Productivity
Cost 25,000 Coins
Upkeep 1,500 Coins/Day
Hammer Cost 900
Hitpoints 300
Points 6200
Limit Per Town None
Specials Tile Improvement
  • Can be built outside of town, but inside culture
  • Takes up 1 Tile Improvement Slot from the town


Overview[edit | edit source]

The Mine is a structure that allows you to increase the number of Hammers your town generates. Each Mine generates a certain amount of hammers and can be 'leveled up' to generate more. To level up a mine you must feed it redstone. A Mine is a tile improvement that takes up an entire plot within your town's culture borders.

Modifiers and Effects[edit | edit source]

HammersGenerates 7.0 hammers per level on the surrounding tiles.
Hammers by Nearby BiomesGenerates an extra 3 hammers on surrounding Extreme Hills, Small Mountains, and Ice Mountain biomes.
Hammers By Nearby BiomesGenerates an extra hammer on surrounding Desert Hills, Forest Hills, Tagia Hills, and Jungle Hills biomes.

Leveling Mines[edit | edit source]

Mines can be leveled up by feeding it redstone. Each level you achieve with your mine further increases the bonus this mine gives to its town's hammer rate and the amount of redstone it will consume.

Mine Levels & Consumption Rate[edit | edit source]

level Redstone consumption per hour Hammer rate per hour XP (Hours) before level up
1 10 100 24(1days)
2 15 150 48(2days)
3 20 200 96(4days)
4 25 250 120(5days)
5 30 300 144(6days)

Placement Considerations[edit | edit source]

Like all Tile Improvements Mines can be built anywhere inside your town's culture borders. If they are built outside the borders of your town, then they can be griefed by anyone as they are not protected. The structure should still function unless destroyed during war.

See Also[edit | edit source]

Tutorials Town Mechanics Civ Mechanics Defensive Structures Town Structures Tile Improvements Wonders Units Command Reference