Mage Tower

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Size 1x1
Tech Required Archery
Upkeep 5000 Coins/Day
Hammer Cost 1750
Citizen Level Knight
Hitpoints 500
Points 4650

Mage.png


Overview[edit | edit source]

The Mage Tower is a fundamental defensive tower for civilizations and residents alike, The Arrow Tower automatically fires upon players who are outlaws or members from hostile or at war city-states/civs. It is safe and cost effective, however it may not deter a large group of enemies, with the correct placement and consideration, this Tower can be the ultimate defense when fighting all out warefare in significant locations, Defending Wonder Towns or Capitols.

The Mage Tower ignores the direct line of sight and deals 1 continuous armor piercing damage to any target that cannot see the sky, and/or is not inside a CivilizationCraft building.

The tower has a default range of 100 blocks. Technically, it's range is sqrt(x^2 + y^2 + z^2) where x, y, and z are the difference between the arrow tower's nearest "fire point" and the player.


Single enemies can be outlawed to your personal Mage tower with the /civ outlaw add <NAME> command.
Entire Civilizations can be fired upon by your entire civilization's defenses by declaring their civilization HOSTILE.


  • The base tower range is 100 blocks
  • The minimum range is 15 blocks



Advantages of the Mage Tower[edit | edit source]

  • Deters tunneling
  • Ignores traditional line of sight


Disadvantages of the Mage Tower[edit | edit source]

  • Can easily be destroyed above-ground
  • Only can be upgraded via technology



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