Grocery

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Size 1x1
Tech Required Hunting
Cost 1,500 Coins
Upkeep 150 Coins/Day
Hammer Cost 900
Hitpoints 200
Points 2500
Limit Per Town 1
Specials None
A Grocer sitting in a Plains biome.

Overview[edit | edit source]

The town grocery is an improvement that supplies food items for restoring health and hunger. It offers 4 different types of food but only 1 is unlocked per level. Levels for the grocer are unlocked by first obtaining the proper technology, and then by researching the upgrade using the '/town upgrade' command.

Functions[edit | edit source]

Purchase Food[edit | edit source]

By clicking on the sign inside the grocery structure, you will buy the type of food listed. The sign will show what item is for sale, how much it is, how many items you will receive and any non resident member fees you may have to pay if you are not a member of the town that owns the grocery.

Set Non-Resident Fee[edit | edit source]

The mayor and his assistants can set the non-resident fee charged by the grocery with the following command:

  • /town set grocerfee [5-15] – “Changes the non member fee to a minimum of 5 or max of 15 percent”

Upgrades[edit | edit source]

Level Unlocks Price of Food Tech required Price of Upgrading
1 Cooked Fish 8 Coins Hunting 0 Coins
2 Cooked Chicken 15 Coins Trade 5,000 Coins
3 Cooked Pork 20 Coins Commerce 20,000 Coins
4 Golden Carrot 30 Coins Global trade 25,000 Coins

See Also[edit | edit source]

Tutorials Town Mechanics Civ Mechanics Defensive Structures Town Structures Tile Improvements Wonders Units Command Reference